![]() This means that we have already made several improvement iterations based on the playthroughs behind us. It has been playable from start to finish for more than a year. ![]() Now we are at the end of step 5, and have started some things from step 6 already. In the previous post FFF-367, we declared a 7 step plan, where we were at step 4. It is still a long time, but at least it is getting more specific. The date of releasing the expansion, which is planned to be about one year from now. Since we know where we are and what is the goal, we can start to approximate ![]() It will all be covered in more details in future FFFs. What this means is that a lot of the improvements will be for all players, regardless of them having the expansion or not.Įxamples of things that will be in the 2.0 update are: the ability to control train systems better, better blueprint building, better flying robot behaviour and many more. In the previous news about the expansion FFF-367, we declared that the content will be technically a mod taking advantage of the updated engine. Version 2.0 is not just about the expansion But the best way to experience it will be to play with Space Age from start to finish. This implies that technically, you could just take your vanilla base, activate the expansion, and continue playing. On the other hand, space will be available sooner and there will be some nice additions available directly on Nauvis (the vanilla planet). This specifically applies to artillery, cliff explosives (this is the masochist part of me speaking), Spidertron, best tier of modules, and some personal equipment upgrades.īased on testing, these changes made the choice of where and when to go even more meaningful. This means, that with Space Age enabled, some items that are available in vanilla are unlocked later on some planet. Since the goal was to make the overall expansion experience as good as possible, we have rebalanced the tech tree. We have a set of cool new things in the expansion, but the player is quite omnipotent at the end of the vanila playthrough so we had to make some tough decisions. Since we have a lot of new challenges, we also had to balance the set of rewards you get for each stage of the game. ![]()
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